More and more games today try to adjust their gameplay to fit individual players; however, little work has been carried out in the\r\nsame direction towards game presenter characters. Game commentary should take into account players� personalities along with\r\ngame progress in order to achieve social player-adapted comment delivery that boosts the overall gameplay, engages the players,\r\nand stimulates the audience. In our work, we discuss a framework for implementing artificial game presenter characters that are\r\nbased on game actions and players� social profiles in order to deliver knowledgeable, socially oriented comments. Moreover, the\r\npresented framework supports emotional facial expressions for the presenters, allowing them to convey their emotions and thus\r\nbe more expressive than the majority of the commentary systems today.We prove our concept by developing a presenter character\r\nfor multiplayer tabletop board games which we further put under usability evaluation with 9 players. The results showed that\r\ngame sessions with presenter characters are preferred over the plain version of the game and that the majority of the players enjoy\r\npersonalized social-oriented comments expressed via multimedia and emotions.
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